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Starsector review
Starsector review










starsector review
  1. #Starsector review install
  2. #Starsector review full
  3. #Starsector review free

#Starsector review free

The Hegemony or Luddic Church getting upset over a free port is understandable, but the response is absurd. These wouldn't be bothersome if they were either justified or made sense. And it makes no sense for them to have the zeal and the resources to act as they do given their lore as abandoned people scrounging up what they can. and would resemble the Persean League or the Independents, or would have sought to join another faction. A pirate faction that would reach the scale it has in Star Sector would have long established itself as a full-fledged faction with a leader, rules and etc. I'm aware this would almost gut the Pirates, but in their current iteration they make little sense to a science-fiction fan.

starsector review

Pirates would then become a relatively rare faction operating from abandoned space stations or remote worlds and would only be small factions, without cohesion, while still packing a punch if attacked unprepared, but nothing that could actually survive a military expedition.

starsector review

In this case what I would do would be to remove the Independent faction and either split and/or convert it in merchant companies, some of whom don't really mind where the credits are from as long as they keep rolling in. And that's not counting the fact they technically shouldn't be in a position to mount military-sized punitive expeditions. If they're going to be one cohesive faction, the cooldown between raids should be longer, since a large scale raid being defeated making only a little dent in their forces makes no sense.

#Starsector review install

It's not normal pirates can mounts a large scale raid and throw it at me every 30 days, or install a new base across the galaxy with the specific purpose of raiding me the same week I destroy the one that is currently doing so. There should either be factions among pirates, or a revision in their behavior. Pirates in their current form feel like a hostile recolor of independents. Pirates acting like a full-fledged, cohesive faction

#Starsector review full

Either turn around to get at full speed and expose your back, or keep facing the enemy to do a defensive retreat but run the risk of faster enemy ships catching up to you.Ĥ. Retreating ships that are still facing you shouldn't be able to use more than 50% of their speed, they're running on their thrusters and not their engine. A weird thing to mention here is I've had fleets way inferior to mine charge at me directly, and stronger fleets fleeing when I tried to have a go at them.ĭoes the AI have any tactics other than "run away when targeted" ? It's very tiresome when you spend 10 minutes chasing small ships around because you forgot to bring a carrier to deal with them Same for when you're playing cat and mouse with the patrols and the fleets. It feels really cheap when in battle you Tab out to give orders to your ships to focus fire on one enemy and the moment you unpause the very same ship starts retreating/pulling back without even having been the target of increased fire. I know this is more about the AI being primitive and probably resource limits, but the AI being an old-fashioned "mind-reading" AI (an AI that reads your inputs and immediately reacts to them) can be very frustrating at times. Overall the game is great and I can't wait to see the finished version, but the points listed will be frustrations I've encountered while playing the game. This is mostly going to be feedback from a new player, I'm on my third playthrough, second with Nexerelin installed.Īlso I apologize since this will be mostly negative elements.












Starsector review